12/18/2022 0 Comments Using octane render cinema 4d liteAs always, things change, so check back here once in a while if you keep tabs on what I’m using in my daily workflow. I was really hoping their purchase by Maxon would have led to tighter integration, but it hasn’t. Redshift has fallen out of favor a bit for me. The stability improvements Otoy has made since 2020.2 have me back on the Octane train. Since the last time I updated this article, I’ve switched to mostly an Arnold GPU + Octane workflow. UPDATE: For those who have read this article in the past, you may have noticed a big change here. ![]() There is a full breakdown of my thoughts below if you really want to dig in. ![]() Octane is fast as hell and looks gorgeous (especially with an ACES workflow). Arnold is versatile, rock-solid, feature-packed and creates photoreal images with ease. So What’s the deal, Chad? What should I use? Well, I recommend to everyone the same two I use on a daily basis. Below you’ll hear my thoughts on what I consider the big three render engines, Arnold, Octane, and Redshift. So, I recently collected all my thoughts and decided to update my ideas on rendering in Cinema 4D (my favorite 3D application). I’ve been doing 3D professionally for over twenty-five years, built pipelines, ran jobs (large and small), creative directed at several award-winning studios, and during that time, I’ve used MANY different render engines. “What renderer should I use? Which one do you like the best?” Ok, so here’s my answer… In fact, over the past year or so, I have run thousands of frames through Octane with no issue (except my user errors).It’s the number one question artists ask me. I'm wrapping up some work for a TV pilot as I write this, and I just ran several shots through Octane using this method. You can also create separate render settings for each case using the Takes system. The Octane Engine works great through the Takes system as of R17, which is really nice when you are setting up shot variations based upon a master file. I got tripped up by forgetting to enable the Post settings on my tag (though I think there is a global area in Octane Render Settings, but I haven't yet tried that). Make sure also to activate the desired settings in the Octane Camera tag. It's straightforward after you use it once or twice. If you want to render passes, it gets a little tricky, as Octane does not look at the Multi-Pass settings in Render Settings instead, the Octane Render Settings has a section for multi-passes. You will also need to activate motion blur in the Octane Render settings, and the Octane Camera tag as well, where you can specify the shutter speed (0.02 to mimic a film camera). Also, make sure you have an Octane tag on the top of your mesh tree, set up for motion blur (if you want it). Make sure that you also have an Octane Camera to render from, and that your lights are Octane lights, or C4D lights with an Octane tag. Select Octane in the Render Settings panel to get things the way you want them. Adjust your settings in the Render Settings Panel, making sure to choose Octane as your renderer. If you like the settings you have in the LiveView, you can transfer those settings with a menu item (sorry, cannot recall the exact name of it ATM). ![]() You set up your animation for output as you would any renderer. ![]() Is there anyway to just export the animation into a PNG Sequence or MOV or MP4 straight from the C4D plug-in?Īhmet is correct, of course. I tried to look on the forums and they were talking about sending various different file types to the Stand Alone and then exporting camera data and then exporting a video file. I wait for 20 minutes and not a dent in the render - I check the output folder and not a single PNG was created (trying to get a PNG sequence). However, when I add my animation (15s/450f) to Render Queue and hit export, nothing happens. How do I export animations from C4D/Octane? The Live viewer works fine - renders the current frame in like 20-30 seconds. This is going to be a super-noob question, but I just can't figure it out. However, I'm having difficulty understanding how to render my animation. The lighting and texturing is pretty easy to wrap my mind around. I've been using Maxwell for some time now and picked up Octane 3 for Cinema4D R16 this week.
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